1.4 KiB
1.4 KiB
RoadRunner Development Plan
Phase 1: The Foundation (Setup)
- Initialize Project Boilerplate (Stonecutter/Architectury)
- Configure Project Metadata (RoadRunner, com.bnair.roadrunner)
- User: Install Java 21 and IntelliJ IDEA
- User: Run
./gradlew buildto verify setup
Phase 2: The Mathematician (Core Logic)
- Implement
BezierCurveclass (Cubic Bezier math) - Implement
RoadProfiledata structure:- Lanes (Width, Type, Material)
- Banking logic
- Snapping logic (Tangents)
- Create debug "Planner Item" to visualize curves with particles
Phase 3: The Architect (GUI & Blueprints)
- Integrate Owo-lib for GUI
- Create "Blueprint Planner" item
- Implement Top-Down Map GUI (DrawContext)
- Implement "Ghost" rendering for planned roads (WorldRenderEvents)
Phase 4: The Foreman (Survival Mechanics)
- Create "Site Office" Block
- Implement Resource Consumption logic
- Implement "Virtual Crew" construction mechanic (Progressive building)
- Add sound effects and particles for construction
Phase 5: The Civil Engineer (Advanced Features)
- Terrain Mode: "Follow Terrain" vs "Cut & Fill"
- Bridges and Tunnels automation
- "Demolition Tool" with undo capability
Technical Decisions
- Loader: Multi-loader (Fabric & NeoForge) via Architectury & Stonecutter
- Language: Kotlin
- GUI Lib: Owo-lib
- Rendering: Fabric API / Architectury Rendering API